It’s been a while since we had posted any progress folks and we never made our first WIP article so here it is.
We have three videos to demonstrate Maze Qore’s core gameplay mechanics. The “essentials” if you may.
More so, we plan to showcase our demo at another convention, so hopefully that goes well too.
For those of you who’ve tried our game and have followed us thus far: Our demo has been improved ever since to supporter wider spaces and become more AI-friendly with navigation paths so hopefully the gameplay experience will prove superior to the last demo build.
Finally, we’re hoping to get this game in EA before the end of 2017, particularly by Christmas.
Meanwhile, stay tuned for more in the future through social media.
That’s all for now, Lord Iheanacho signing off.
Establish, Explore, Expand.