What… A year…
This will be my last article for the remainder of the year, and in Maze Qore’s case, for a long while. I don’t want to risk rambling for too long on this video since I am very prone to getting stuck on tangents or circling conversations, so I will just narrow it down to three major points.
- This Year in Review
- Maze Qore
- New Year’s Resolution
This Year in Review
- Was a total nightmare, too personal to explain. Moving on.
This probably won’t matter to most of you, since our latest project barely has a following, but to those who have been tracking it or have seen and/or tried our demo at the local conventions this year in Georgia, or even last year at SIEGE, it is likely evident that you still have not seen a release from the game (besides the expo demo we showcased and released on IndieDB during Halloween). Well, there are three main reasons.
- It involve two individuals (won’t give any names or go into personal details), one of which really disrupted our schedule near the release date and cost me my only source of funding and left me in more debt to pay off in the tens of thousands. Life is essentially ruined! Yay! (NOT!)
- Speaking of time, we need more time. Worse, since I not only have zero funding but I am in even more debt, I have decided to postpone the project for the time being and focus on smaller commercial work. I took a closer look on the progress made in the game and I was honestly disappointed with the end result of the story plot and a few gameplay design aspects. For starters, I’ve spent nearly a full week just overhauling the intro story the game is supposed to have, which meant recreating some of the intro art, and scrapping a few of them. Four days of work wasted because of a poor literary design on my part. Such experience also helped me realize that Maze Qore is not truly ready for a release – even an early access one. I want to ensure the game is 110% ready upon launch (even for an early access game), and if it means delaying the project to ensure all game-breaking bugs and glitches are all purged, then so be it.
- Finances! You guess it! I’ve never been a better financial state since I started college and it’s only gotten worse since I graduated. I was supposed to cancel my freelance gig if it did not meet the minimum milestone standards I’ve set for myself. In fact, I was counting on failure and continued searching for a new job or ‘money train’ instead. Despite the odds, I still managed to narrowly exceed the milestone, particularly thanks to a Discord channel known as the Game Dev Network. It featured a LOT of LFM or “looking for members” jobs, granting me far more results than I had with the Unreal Engine Forums or The Game Dev League (better off avoiding that place like the plague). It also changed my opinion that the indie dev freelancers are becoming less relevant with the rise of the marketplace sub-industries (to some extent). However, next year, I want to focus more on making money to support myself instead of juggling between that and my hobbies. In order to maintain passion, I must first make a living and Maze Qore has become an obstruction (albeit a temporary one, but one that needs to be put on secure hold so it does not end up like my last project).
New Year’s Resolution
Finally, a resolution for the new year! Knowing me, I never expect any new year to be any better or worse than the last. Usually every year has been rather mediocre for me besides a few glorious and notorious exceptions, (though this year prove me wrong and I almost literally lost my life in the process).
Pessimism aside, I want to ensure the best of it, and to do that, I will put aside all of my hobbies (including taking a break from most of not all game jams) and establish a proper income first and foremost. My mother and I seek to establish a janitorial franchise and she already has a few connections who can help me jump-start it easily and hopefully sooner. If successful, I am very confident I will be able to maintain more than livable income. In addition, I will focus all of my efforts on the game engine marketplaces, especially for newer engines like Xenko (if and when they release a marketplace on their store). Here’s to hoping that goes well.
That is all. For future news, update, and content, please follow our website, or subscribe to our YouTube channel. Feel free to follow our other social media should you prefer those instead.
I hope you’ve all had a wonderful holiday season!
Long live the empire, and a happy new year!
If only St. Nicolas can see me now…
6 responses to “This Year In Review ”
Are you still making the Army Men series I had some ideas to share if you bring the series back and I think many ppl will like.
Army Men III is gone, but we are working on a new toy-shooter based on the Army Men series.
You should get involved with this one site that’s still early to get in where you can publish your games. Its like Steam its going to be huge its having crypto involved and many game developers involved having many games on there and other ways to earn on that site. Many people have already joined where can I share the site for for you to look at to see if your interested.
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@Jonathan Mind linking me to this website?
Yes the site is https://ultra.io for you to checkout and you can contact them on the bottom page it’s still very early.
I think I actually discovered this before in 2019… I will see about getting my games on their platform.