I know I’ve stated I would be postponing Maze Qore last month, but I didn’t want to just let the entire IP just go silent, so instead, I decided to work on a smaller and simpler game in it’s image – you can call it “a nutshell version of Maze Qore”. That said, Maze Qore […]
What… A year… This will be my last article for the remainder of the year, and in Maze Qore’s case, for a long while. I don’t want to risk rambling for too long on this video since I am very prone to getting stuck on tangents or circling conversations, so I will just narrow it […]
This year has been a total NIGHTMARE for me… There’s been a lot of things that happened in my life, some of which did affect progress of the game and I dare not go into too much details about it, but at long last, I finally have some progress to demonstrate how far Maze Qore […]
We’ll be at the Southern Entertainment Indie Games Expo again this year with The Indie Cluster for four days! Be sure to give Maze Qore a try! #Indiegame #gaming #indiegamedev
It’s been a while since we had posted any progress folks and we never made our first WIP article so here it is. We have three videos to demonstrate Maze Qore’s core gameplay mechanics. The “essentials” if you may.
Last week, I was live-streaming progress on our latest project Maze Qore and it was somewhat successful. Here is to hoping we can do more of this every week. I have discovered that I can focus and work more efficiently when I am streaming progress on my game for the audience than doing so offline. […]
I know I said this game was postponed for a while but eventually after the director and I talked about it and we decided it was finally time to pull the plug for good or dare I quote a term from our former PR manager “let the old beast die“. Alas, a proper post-mortem can’t […]
I mentioned about a new game in the works in news from my last game and here it is. Maze Qore is half-way towards completion and I want to celebrate it by showcasing the game at the annual, 2016 Southern Interactive Entertainment and Games Expo, or SIEGE for short. Starting Friday, October 7th 2016, I […]
Greetings folks! Lord Iheanacho here! I’ve uploaded a video today explaining what is to come from us, including Army Men III’s true status (no, it’s not really dead), and future plans of Néotl Empire and it’s YouTube channel. You can watch it below.
After 2 years, Beta 1.2 is finally released! Because Unreal Engine 4 is now free (and the anti-mod support barrier is removed), this will be the last release using UDK as we are currently migrating to Unreal Engine 4. UE4 provided much better opportunities that are otherwise impossible or very hard to achieve in UDK […]