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This Year In Review

What… A year…

This will be my last article for the remainder of the year, and in Maze Qore’s case, for a long while. I don’t want to risk rambling for too long on this video since I am very prone to getting stuck on tangents or circling conversations, so I will just narrow it down to three major points.

  • This Year in Review
  • Maze Qore
  • New Year’s Resolution

This Year in Review

The Soap of Despair

  • Was a total nightmare, too personal to explain. Moving on.

Maze Qore

 

The Imperial ArmyRebellion In The Middle EastCourt MarshallImprisonedThe Escape PlanPrison Break!

This probably won’t matter to most of you, since our latest project barely has a following, but to those who have been tracking it or have seen and/or tried our demo at the local conventions this year in Georgia, or even last year at SIEGE, it is likely evident that you still have not seen a release from the game (besides the expo demo we showcased and released on IndieDB during Halloween). Well, there are three main reasons.

  1. It involve two traitors (won’t give any names), one of which really disrupted our schedule near the release date and cost me funding and more debt to pay off in the thousands. Yay.
  2. Speaking of time, we need more time. Worse, I have decided to postpone the project for the time being and focus on smaller commercial work. I took a closer look on the progress made in the game and I was honestly disappointed with the end result of the story plot and a few gameplay design aspects. For starters, I’ve spent nearly a full week just overhauling the intro story the game is supposed to have, which meant recreating some of the intro art, and scrapping a few of them. Four days of work wasted because of a poor literary design on my part. Such experience also helped me realize that Maze Qore is not truly ready for a release. I want to ensure the game is at 110% when it releases (even for an early access game), and if it means delaying the project to ensure all game-breaking bugs and glitches are all purged, then so be it.
  1. Finances! You guess it! I’ve never been a better financial state since I started college and it’s only gotten worse since I graduated. I was supposed to cancel my freelance gig if it did not meet the minimum milestone standards I’ve set for myself. In fact, I was counting on failure and continued searching for a new job or money train instead. Despite the odds, I still managed to narrowly exceed the milestone, particularly thanks to a Discord channel known as the Game Dev Network. It featured a LOT of LFM or “looking for members” jobs, granting me far more results than I had with the Unreal Engine Forums or The Game Dev League. It also changed my opinion that the indie dev freelancers are becoming less relevant with the rise of the marketplace sub-industries (to some extent). However, next year, I want to focus more on making money to support myself instead of juggling between that and my hobbies. In order to maintain passion, I must first make a living and Maze Qore has become an obstruction (albeit a temporary one, but one that needs to be put on secure hold so I don’t have to mercy-kill it like I did Army Men III).

New Year’s Resolution

Finally, a resolution for the new year! Knowing me, I never expect any new year to be any better or worse than the last. Usually every year has been rather mediocre for me besides a few glorious and notorious exceptions, (though this year prove me wrong and I almost literally lost my life in the process).

Pessimism aside, I want to ensure the best of it, and to do that, I will put aside all of my hobbies (including taking a break from most of not all game jams) and establish a proper income first and foremost. My mother and I seek to establish a janitorial franchise and she already has a few connections who can help me jump-start it easily and hopefully sooner. If successful, I am very confident I will be able to maintain more than livable income. In addition, I will focus all of my efforts on the game engine marketplaces, especially for newer engines like Xenko (if and when they release a marketplace on their store). Here’s to hoping that goes well.

Conclusion

That is all. For future news, update, and content, please follow our website, or subscribe to our YouTube channel. Feel free to follow our other social media should you prefer those instead.

If you crave some behind-the-scenes content or are just a fan of controversy (moderated controversy that does NOT violate any website policies), follow my personal channel in the description.

I hope you’ve all had a wonderful holiday season!

Long live the empire, and a happy new year!

If only St. Nicolas can see me now…

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Maze Qore: HAPPY HALLOWEEN! – Work In Progress [10/31/17]

Jack-O-Lantern

This year has been a total NIGHTMARE for me…

There’s been a lot of things that happened in my life, some of which did affect progress of the game and I dare not go into too much details about it, but at long last, I finally have some progress to demonstrate how far Maze Qore is going.

Before I do, let’s just get the bad news out the way first.

Continue reading Maze Qore: HAPPY HALLOWEEN! – Work In Progress [10/31/17]

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SEIGE 2017: Showcasing Maze Qore

We’ll be at the Southern Entertainment Indie Games Expo again this year with The Indie Cluster for four days! Be sure to give Maze Qore a try!

 

Maze Qore - SIEGE 2017 Poster.jpg

#Indiegame #gaming #indiegamedev

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Maze Qore: Work In Progress [6/20/17]

It’s been a while since we had posted any progress folks and we never made our first WIP article so here it is.

We have three videos to demonstrate Maze Qore’s core gameplay mechanics. The “essentials” if you may.

Continue reading Maze Qore: Work In Progress [6/20/17]

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Maze Qore Livestream

Last week, I was live-streaming progress on our latest project Maze Qore and it was somewhat successful. Here is to hoping we can do more of this every week. I have discovered that I can focus and work more efficiently when I am streaming progress on my game for the audience than doing so offline. Perhaps it is motivation boost, the support the fans gave me, or just simply a mental psyche trick.

https://player.twitch.tv/?channel=neotlempireWatch live video from NeotlEmpire on www.twitch.tv

That said, please check out our official Steam group, that is your best chance at getting notified on live-stream updates and other events, not just on Maze Qore, but with any behind-the-scenes work on our future marketplace projects, games, artwork, and much more.

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Establish, Explore, Expand.

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Game Over for Army Men III [Literally]

I know I said this game was postponed for a while but eventually after the director and I talked about it and we decided it was finally time to pull the plug for good or dare I quote a term from our former PR manager “let the old beast die“. Alas, a proper post-mortem can’t go without it’s backstory right?

Continue reading Game Over for Army Men III [Literally]

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Introducing Maze Qore

I mentioned about a new game in the works in news from my last game and here it is.

Maze Qore is half-way towards completion and I want to celebrate it by showcasing the game at the annual, 2016 Southern Interactive Entertainment and Games Expo, or SIEGE for short.

Starting Friday, October 7th 2016, I will be hosting Maze Qore at SIEGE for others to tryout at my designated booth. I will be giving out artwork for others to keep and enjoy as well. First come first serve.

Continue reading Introducing Maze Qore

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The TRUE Fate of Army Men and Future of Néotl Empire.

Greetings folks! Lord Iheanacho here!

I’ve uploaded a video today explaining what is to come from us, including Army Men III’s true status (no, it’s not really dead), and future plans of Néotl Empire and it’s YouTube channel. You can watch it below.

Continue reading The TRUE Fate of Army Men and Future of Néotl Empire.

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Army Men III Beta Version 1.2 Update Released!

After 2 years, Beta 1.2 is finally released! Because Unreal Engine 4 is now free (and the anti-mod support barrier is removed), this will be the last release using UDK as we are currently migrating to Unreal Engine 4. UE4 provided much better opportunities that are otherwise impossible or very hard to achieve in UDK (unless I buy the UE3 license and get the full source code).

Army Men III Banner - Download Now

You can find more information on the game here.

Long live the Empire!
Néotl Empire

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Rise from the Absence – Happy New Years Day 2015!

This may have been uploaded late but it has to be done. It has literally been a full year since we’ve posted anything on this page and today is the day we will explain why. (No the project is not dead and there is no also New Year’s Day video either.)

Continue reading Rise from the Absence – Happy New Years Day 2015!