As we hinted in previous years, this year, we will be making some drastic changes to our business and social operations.
Community
As we stated last year on our Discord server, that server will be deleted sometime this year.
We have recreated our official community server on Revolt. That is our new home from now on. You can also access that via our Linktree by clicking on the “Discord” URL.
Marketplace
You may have been familiar with our older products on Evil Epic’s Unreal Engine Marketplace before that too was discontinued. Due to events from Epic’s actions from 2021-2023 we decided not to transfer those products to their new Fab store and we will never be doing so anytime soon. Instead, we will be releasing our older products for free on Itch. We will let you know when they are available.
UPDATE [1/17/25]: They are now available on Itch!
Game Development
This is our most critical change and the one you are probably most familiar with since 2023 (thanks to again, Evil Epic). ALL of our Unreal Engine products are free of charge. Any newer commercial titles have since been using other engines, preferably FOSS. Godot was originally our primary choice for a game engine, however due to the colossal fiasco and embarrassment erupted from the Godot Foundation’s actions last year, that too has changed; we will be using Redot as our primary engine choice instead and more importantly (in the event that Redot also decides to go rogue and corrupt), we will eventually be turning their engine into our own in-house engine via their source build as afforded to us by the MIT license, delineating from the Redot path and going our own way – No Blue or Red Pill (nor even Purple Pill); we’re going Black Pill. Unlike Godot, at least the Redot engine fork does not look like an identity crisis, so we chose Redot 4.3 as our base instead of Godot 4.3.
You may also discovered these past years, we have been focusing primarily on Qore World products, and more specifically our special museum project The Tour of Generations, which we announced last year. That will continue to happen for the remainder of this decade.
However there is one more project outside of Qore World we will also produce. We cannot yet announce that but to summarize, it is a commercial reincarnation of an old canceled fangame we use to develop since the early 2010s. It will be sold exclusively on Itch upon release and hopefully it will be among the first to use our custom modified version of the Redot Engine.
Regarding the Qore World franchise and to make up for the void that is now Unreal Tournament, we were planning to create a UT clone using Flax Engine. That was suppose to have released in 2023 but due to personal, financial, and technical reasons (and time constraints), this was not possible. We will try again this year and finally next year, and we may even try our luck with using our in-house engine to develop it instead. Should all else fails, we will just have to shutdown the project and forget it ever existed.
Anything Else?
There will be one more article regarding the change in the Evil Epic situation. There were very few redeeming actions they did last year, but not enough to truly make a difference nor turn the tide in our decision to avoid them in the ensuing future. It is still important to note these actions for there is a tiny part of me that hopes Epic can ‘return to to fold’ and become the tolerable company they once were since the 2000s to early 2010s – even if that is very unlikely.
Happy New Year.