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This Year In Review

What… A year…

This will be my last article for the remainder of the year, and in Maze Qore’s case, for a long while. I don’t want to risk rambling for too long on this video since I am very prone to getting stuck on tangents or circling conversations, so I will just narrow it down to three major points.

  • This Year in Review
  • Maze Qore
  • New Year’s Resolution

This Year in Review

The Soap of Despair

  • Was a total nightmare, too personal to explain. Moving on.

Maze Qore

 

The Imperial ArmyRebellion In The Middle EastCourt MarshallImprisonedThe Escape PlanPrison Break!

This probably won’t matter to most of you, since our latest project barely has a following, but to those who have been tracking it or have seen and/or tried our demo at the local conventions this year in Georgia, or even last year at SIEGE, it is likely evident that you still have not seen a release from the game (besides the expo demo we showcased and released on IndieDB during Halloween). Well, there are three main reasons.

  1. It involve two traitors (won’t give any names), one of which really disrupted our schedule near the release date and cost me funding and more debt to pay off in the thousands. Yay.
  2. Speaking of time, we need more time. Worse, I have decided to postpone the project for the time being and focus on smaller commercial work. I took a closer look on the progress made in the game and I was honestly disappointed with the end result of the story plot and a few gameplay design aspects. For starters, I’ve spent nearly a full week just overhauling the intro story the game is supposed to have, which meant recreating some of the intro art, and scrapping a few of them. Four days of work wasted because of a poor literary design on my part. Such experience also helped me realize that Maze Qore is not truly ready for a release. I want to ensure the game is at 110% when it releases (even for an early access game), and if it means delaying the project to ensure all game-breaking bugs and glitches are all purged, then so be it.
  1. Finances! You guess it! I’ve never been a better financial state since I started college and it’s only gotten worse since I graduated. I was supposed to cancel my freelance gig if it did not meet the minimum milestone standards I’ve set for myself. In fact, I was counting on failure and continued searching for a new job or money train instead. Despite the odds, I still managed to narrowly exceed the milestone, particularly thanks to a Discord channel known as the Game Dev Network. It featured a LOT of LFM or “looking for members” jobs, granting me far more results than I had with the Unreal Engine Forums or The Game Dev League. It also changed my opinion that the indie dev freelancers are becoming less relevant with the rise of the marketplace sub-industries (to some extent). However, next year, I want to focus more on making money to support myself instead of juggling between that and my hobbies. In order to maintain passion, I must first make a living and Maze Qore has become an obstruction (albeit a temporary one, but one that needs to be put on secure hold so I don’t have to mercy-kill it like I did Army Men III).

New Year’s Resolution

Finally, a resolution for the new year! Knowing me, I never expect any new year to be any better or worse than the last. Usually every year has been rather mediocre for me besides a few glorious and notorious exceptions, (though this year prove me wrong and I almost literally lost my life in the process).

Pessimism aside, I want to ensure the best of it, and to do that, I will put aside all of my hobbies (including taking a break from most of not all game jams) and establish a proper income first and foremost. My mother and I seek to establish a janitorial franchise and she already has a few connections who can help me jump-start it easily and hopefully sooner. If successful, I am very confident I will be able to maintain more than livable income. In addition, I will focus all of my efforts on the game engine marketplaces, especially for newer engines like Xenko (if and when they release a marketplace on their store). Here’s to hoping that goes well.

Conclusion

That is all. For future news, update, and content, please follow our website, or subscribe to our YouTube channel. Feel free to follow our other social media should you prefer those instead.

If you crave some behind-the-scenes content or are just a fan of controversy (moderated controversy that does NOT violate any website policies), follow my personal channel in the description.

I hope you’ve all had a wonderful holiday season!

Long live the empire, and a happy new year!

If only St. Nicolas can see me now…

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Luminous – Epic Mega Jam 2017

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Battle it out in this online multiplayer top-down arena game inside the house with two elemental players – light or dark. Who will emerge victorious?

Controls: 

WSAD – Move
LMB – Light Attack
RMB – Medium Attack
Ctrl+LMB – Heavy Attack
Escape – Return to Main Menu

Created during the Epic Mega Jam 2017.

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Maze Qore: HAPPY HALLOWEEN! – Work In Progress [10/31/17]

Jack-O-Lantern

This year has been a total NIGHTMARE for me…

There’s been a lot of things that happened in my life, some of which did affect progress of the game and I dare not go into too much details about it, but at long last, I finally have some progress to demonstrate how far Maze Qore is going.

Before I do, let’s just get the bad news out the way first.

Continue reading Maze Qore: HAPPY HALLOWEEN! – Work In Progress [10/31/17]

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SEIGE 2017: Showcasing Maze Qore

We’ll be at the Southern Entertainment Indie Games Expo again this year with The Indie Cluster for four days! Be sure to give Maze Qore a try!

 

Maze Qore - SIEGE 2017 Poster.jpg

#Indiegame #gaming #indiegamedev

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Uncle Sam’s Salvation – Summer UE4Jam 2017

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You just returned from a battlefield after merely surviving an attack from enemy air-raids. As the only survivor from your unit and no vehicle or radio support, you’ve just walked a long way through the dry and heavy desert, and still need to find your way back to your base. However the base is heavily guarded with mines and you need to carefully make your way through them without tripping on them.

In times like these, there’s only one man to trust.
Controls: 

WSAD – Move
Space – Jump
LMB – Fire Weapon


Created during the Summer UE4Jam 2017.

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Gene-Soldier – GDL June Game Jam 2017

During the Gene Wars, your fellow genes were wiped out by a genetic virus created from the result of bio-chemical warfare. You are now the last of the Cyan Genes. Fight your way from the hordes of Red Viruses and reach the exit. Your path to salvation AWAITS!

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Created during the GDL June Game Jam 2017.
Also a submission of the Slamdance Jam 2017.

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Establish. Explore. Expand.

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Maze Qore: Work In Progress [6/20/17]

It’s been a while since we had posted any progress folks and we never made our first WIP article so here it is.

We have three videos to demonstrate Maze Qore’s core gameplay mechanics. The “essentials” if you may.

Continue reading Maze Qore: Work In Progress [6/20/17]

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Marketplace: 2D Top Down Shooter

2D Top Down Shooter - Cover 2

2D Top Down Shooter is the two-dimensional action-arcade experience template to make shooter development for the iOS and PC flash games much easier. Blueprint code setup and ready on the go for gameplay and instant action.
Continue reading Marketplace: 2D Top Down Shooter

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Maze Qore Livestream

Last week, I was live-streaming progress on our latest project Maze Qore and it was somewhat successful. Here is to hoping we can do more of this every week. I have discovered that I can focus and work more efficiently when I am streaming progress on my game for the audience than doing so offline. Perhaps it is motivation boost, the support the fans gave me, or just simply a mental psyche trick.

https://player.twitch.tv/?channel=neotlempireWatch live video from NeotlEmpire on www.twitch.tv

That said, please check out our official Steam group, that is your best chance at getting notified on live-stream updates and other events, not just on Maze Qore, but with any behind-the-scenes work on our future marketplace projects, games, artwork, and much more.

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Maze Qore: Upcoming Development Livestream

Where the hell have we been?!?

Last year, I have stated in our last article that we were going to try to reach the April 2017 release window for the game. That was before I realized how limited UDK truly is. Personally, I don’t care about the complaints on graphic inferiority compared to Unreal Engine 4, or Unity, as most computers are still not strong enough for UE4 yet anyway and the graphics of UDK can still suffice to this day and the gamers will still buy and love a UDK game if it shows promising potential. That said, I only cared for the most important aspect in making a great game – the gameplay. Problem is, UDK only supports 7th-gen consoles. What this means is that if we want to ship our game to consoles such as Xbox ONE, PS4, or Switch (which we do), then we’d need the full-license source code to UE3 AND we have to implement 8th-gen console support manually, which neither prerequisites are cheap or worth the hassle (since I have to pay my way through each console provider individually). So we chose our best and only option – move to UE4. They console support and code is already bundled and updated in UE4 saving developers the finance-crushing hard-work. That also meant we had to restart the project nearly from scratch, which leads to our next problem.

I am currently struggling with publicity and marketing for Maze Qore. With our first game, this was less an issue since we were using an existing IP and the notoriety from it could still be diverged into a positive one with just a bit of know-how (which I have). However with a new IP, it becomes insanely difficult and an easy make-or-break scenario. No one knows what Maze Qore is yet and we’ve not proven enough reason for them to care either nor do we have enough resources to do so. I am afraid it may take longer than I hoped and I am unsure if we’d even get the game into early access before the end of the year, especially now that Steam will be replacing their distribution model.

Starting on April 20th, 2017, I will be hosting a live-stream on the game. Hopefully this will help garner some support for this project. We will create a Twitch account for NeotlEmpire in due time and will announce it a few days prior to the stream date, but just in case something goes wrong with Twitch. Feel free to follow us on Beam instead.

 

Alright, time for screenshots as you’ve all been waiting for.

A few developer-only editor nodes to guide us with our AI system and our custom-made actor master-class.

Waypoint Actor In Game Cover Node Actors Ammo Pickup Actors

We have also redesigned our HUD from the UDK version complete with mini map (WIP).

The New HUD

Finally as an added bonus, I have made one promotional drawing to celebrate the #MakeItSUPERHOT contest from the last two months.

HOT Qore

 


Meanwhile, stay tuned for more in the future through social media.

That’s all for now, Lord Iheanacho signing off.

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