What… A year… This will be my last article for the remainder of the year, and in Maze Qore’s case, for a long while. I don’t want to risk rambling for too long on this video since I am very prone to getting stuck on tangents or circling conversations, so I will just narrow it […]
DOWNLOAD Battle it out in this online multiplayer top-down arena game inside the house with two elemental players – light or dark. Who will emerge victorious? Controls: WSAD – Move LMB – Light Attack RMB – Medium Attack Ctrl+LMB – Heavy Attack Escape – Return to Main Menu Created during the Epic Mega Jam 2017.
This year has been a total NIGHTMARE for me… There’s been a lot of things that happened in my life, some of which did affect progress of the game and I dare not go into too much details about it, but at long last, I finally have some progress to demonstrate how far Maze Qore […]
We’ll be at the Southern Entertainment Indie Games Expo again this year with The Indie Cluster for four days! Be sure to give Maze Qore a try! #Indiegame #gaming #indiegamedev
DOWNLOAD You just returned from a battlefield after merely surviving an attack from enemy air-raids. As the only survivor from your unit and no vehicle or radio support, you’ve just walked a long way through the dry and heavy desert, and still need to find your way back to your base. However the base is […]
During the Gene Wars, your fellow genes were wiped out by a genetic virus created from the result of bio-chemical warfare. You are now the last of the Cyan Genes. Fight your way from the hordes of Red Viruses and reach the exit. Your path to salvation AWAITS! DOWNLOAD Created during the GDL June Game […]
It’s been a while since we had posted any progress folks and we never made our first WIP article so here it is. We have three videos to demonstrate Maze Qore’s core gameplay mechanics. The “essentials” if you may.
2D Top Down Shooter is the two-dimensional action-arcade experience template to make shooter development for the iOS and PC flash games much easier. Blueprint code setup and ready on the go for gameplay and instant action.
Last week, I was live-streaming progress on our latest project Maze Qore and it was somewhat successful. Here is to hoping we can do more of this every week. I have discovered that I can focus and work more efficiently when I am streaming progress on my game for the audience than doing so offline. […]
Where the hell have we been?!? Last year, I have stated in our last article that we were going to try to reach the April 2017 release window for the game. That was before I realized how limited UDK truly is. Personally, I don’t care about the complaints on graphic inferiority compared to Unreal Engine […]